Logo design

Logo design for Bodza Studio, a jewellery designer aiming for feminine, modern, minimalistic style.

Logo design for a team of creative professionals aiming to create a game developer company while working on side projects for the Unreal Marketplace and outsourced jobs. Their core values are playful creativity and professional attitude.

Logo design for a small, independent theater group that is invited to perform all over the country, mostly lighthearted comedy, operettas and children’s shows.

Logo design for a new technology forward gaming studio that specializes in blockchain games. Their audience is the wider gaming community with an emphasis on lean towards more tech-savvy.

Logo design for a independent horror game played on the island of dolls, where the hand reaches for the full moon, but also maybe the eye of a doll.

Logo design for a Flightsim Discord Group called “Bush Pilots” for Microsoft Flight Simulator. Using the same logo in their YT Thumbnail images and videos too.

Animations

Rediscovering the joy of an old fascination with vector animations. Rive is new app designed to animate interactive vector graphics. Their plan to integrate it directly into Unreal engine encouraged me to learn its unusual approach to interactivity and animation blending of vector animations they call State Machine. 

 

Below animation samples are interactive, try to hover the mouse and click each animation.

Game UI design

UI design for the vertical slice of an Adventure Detective game set in the 1930’s in a bit of Film Noir style, with Cthulhu mythology in its background.

UI design for an early access Visual Novel set in sit-com style. The art director wanted a modern, minimalistic design that allows the high quality 3D rendered graphic to speak for themselves.

BRAND GUIDE

This is a work in progress non-profit project for a dear friend, we would like to create tutorial videos and projects, a website and social media posts related to typography and relevant tools. He has decades of experience with teaching Photshop and Illustrator, Indesign offline. We would like to move his work online.

My tiniest project:
Emoji designs for a Flightsim Discord Group

Project Management

EA – Madrid

(International PM/Ops 2009-2010)
  • Launched a SharePoint-based localization hub for an AAA life-simulation franchise across 17 languages, replacing email chains with a single source of truth. Designed a three-phase, color-coded Gantt (Translate → Review → Test) with hand-offs, alerts, checklists, and dashboards—reducing status-chasing and missed transitions.
  • Implemented a gender-aware localization workflow across diverse language families, consolidating gendered variants into single messages—cutting duplicate strings and lowering LQA churn in gendered locales.
  • Built and maintained a global glossary (ID-keyed, 17 languages) from DB exports using spreadsheet joins; shipped per-milestone deltas to vendors—reducing terminology drift and review time.
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Keywords – Dublin

(Loc PM/Ops 2011-2013)
  • Co-led a same-day translation pipeline (7–9 languages) with noon staffing and 17:00 delivery; introduced cutoff windows, priority tiers, and spot LQA to keep quality under volatility.

  •  Stand-in PM (Microsoft Dublin) — Covered PEGI age-rating compliance: tracked submissions/assets, chased edge cases, kept release gates unblocked, and maintained the compliance calendar across teams.

Tasnadi – Budapest

(PM/Ops 2024-2025)
  • Delivered 14+ website projects within a year with a 9-person team; I owned PM cadence, IA/UX inputs where noted, vendor hand-offs, and launch readiness.
  • Selected deliveries: IH Budapest, IH TT, TFSE as PM and SK-Szer as PM & Creative
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